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Ogre engine model painting
Ogre engine model painting




ogre engine model painting

Detailed documentation and help inside the application.Tested with terrain-sizes of 15000*15000 ogre units.Texture-painting (splatting) with 9 different textures.Backblending of baked splatting textures to reduce texture tile effects.WYSIWYG texture adjusting, RGB, Saturation, Brightness, Contrast.Adding and editing of meshes, rapid placement with space+click for random rotation/placement.Terrain-shaping with 2 filters, and several different tools: Lower, Raise, Blur, Flatblur, Boil, Plane.Colourpainting with several different tools: Paint, Erase, Darken, Brighten, Blur, Sharpen, Contrast, Noise and filters: GaussianBlur, Dilate, Edge,Erode,Repair,UnsharpMask,Sharpen,Noise,Clear.Paintpressure is affected by the brightness of the brush you use.Brushrotation, random, snap to 11.25 steps and degreewise.Brushsystem with 10 different brushes, can be infinitely more.Artpad support, tested with Wacom Graphire2 and Intous3 pads.50 step Undosystem for all paint and terrain actions.Infinite custom object value pairs to edit game-content.Normalmapping and dynamic lighting support.Mesh based decal cursor resembling the current brush in pattern, size and rotation.Open source PHP-GTK based artifex-scene to ogre-dotscene converter.Open source C++ scene-loader class for easy project integration.Support of the Ogre Terrain Component (load Artifex Terra files - details are here ).

#Ogre engine model painting full

  • Scenes can be loaded with Ogres standard Terrain Scene Manager (Removed in Ogre 1.8) with full splatting and normalmapping support.
  • ogre engine model painting

    Artifex Terra - Height map editor and painter for terrain and world creation.įree software, using the Ogre engine and the Editable Terrain Manager.






    Ogre engine model painting